Humans
"When all others kneel in surrender, it is always a human who stands in defiance..." - Unknown
Common Features
It is said that humans are "children of dust" and are born of no god or creator. Placed on this world, confused and lost, humans forged their own destiny and share few qualities between themselves, each unique in their own way. However, while physically they may be ambiguous, all humans share a common sense of mortality, a will power unlike any of the other races. The "human spirit" is an endearing term often said about them, that humans never seem to give up even in the face of certain doom. In impossible odds it is always a human who stands defiantly against them.
D&D Race Stats - Variant Stats - All Humans
Alternatively, since humans are so diverse they can choose the variant human stats instead of their races' base stats given.
- Two different ability scores of your choice increase by 1.
- Adaptive Skills - Gain proficiency in one skill of your choice and one skill given by your chosen human race (if none are present then pick any one skill of your choice, e.g. Minarins).
- Well Cultured - You can speak, read, and write one extra language of your choice.
- Child of Dust - You gain one feat of your choice.
- Languages - Humans at base can speak, read and write in Common.
The Humans of Amora
Native to the misty fey forests of the Taul Valleys, Taulsmen were one of the first humans to appear on Amora. Their ancient culture consists of savage and bloody rituals involving many sorts of sacrificial requirements, including the once enslaved Minarin. Since having lost their homeland hundreds of years ago to them, then reclaiming it while conquering the Minarin Empire 80 years ago, the Taulsmen are now a split faction: the demonically corrupted Hellfire Nation, and the traditionalists in Taul'Maulron, their ancient city.
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Quick-witted and agile, Minarin are known for their natural affinity for shadow magic, making them particularly powerful as dark mages and shadow-rangers. Most Minarin today are scattered throughout Amora after losing their ancestral home, the Shadow Vale, to the Hellfire Taulsmen some 80 years prior. Most stay together in small communities or conclaves, away from the superstitious and ignorant eyes of outsiders.
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As the old saying goes, "Follow the gold and you'll likely find an Aradi behind it" holds unsurprisingly true. Having a hand in almost every kingdom's pocket, the Arlak Alliances is one of the most wealthy kingdoms in Amora. This loosely connected nation of humans call home to the many islands and archipelago of the warm Arlak Seas. The Aradi are best known for their fast ships, sharp tongues and avarice - making them natural seafarers, merchants, pirates, and politicians.
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A race of nomadic sorcerers and warriors, the Ante'cah were once great rulers of a vast city of gold, Un'zebu. But in ancient times the city was sacked by their rivals and neighbors, the Aradi, leaving them homeless on the Aradi Isles. In Modern day, the Ante'cah are nomadic wanderers or vagrants in Aradi slums, forced to be strangers in their own homeland. Many Ante'cah choose to stay on the isles and continue their strong ancestral traditions despite this, but some few choose a life of wanderlust and adventure throughout the world, seeking to make their own stories to tell one day.
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Virtuous and usually altruistic, the humans known as the Lightsmen embody the ideals of the Light itself, and try to walk in its path where ever it may lead them. After fleeing from Krios, then migrating to the Dawn Isles and near the great lake of Kazabul in northern Melrhine, the Lightsmen battle evil and hold to onto their nation's purity in any way they can.
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Tough and strong, the giantfolk of Khiona are perfectly adapted to the harsh winters and the ravenous predators who also call home to Khiona. These giant humans have endured many hardships within their home, among the biggest of those hardships being half the continent being cursed into an eternal winter. While the Khionans began with many pagan rituals and beliefs in druidcraft, most Khionans today have either forsaken the old traditions or worship the Church of the Holy Light instead.
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